Use this free Clips Used in Project tool to list all the clips used by name, numbered, with durations. Disabled clips are marked as such.
Tag: FCPX



Mixing OSCs with Text in FCPX — An Update
OSCs. OnScreen Controls.
Before FCPX 10.0.6 (10/23/2012), using OSCs in a Title with Text was not a problem. As long as there was access to the control point, it could be “grabbed”. After 10.0.6 came out, this changed. Text objects took complete precedence and any OSC within the “bounds” of the text could not be accessed without moving the text out of the way or by changing its position parameter in the Title’s inspector.
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Impact 3D User Guide
Impact 3D OSC is a remake of an older title with far more customization control featuring 3D Text, material, lighting, dust and coloring controls.

Keying Inside and Outside
You do not need a Motion Template for this effect!
Scene: You have a green screen clip and you want to replace not only the green screen but also the subject with replacement media.
I came across this problem on Apple’s discussion board (FCPX forum) and thought it was an interesting problem. It’s actually quite simple, but there is a catch if you don’t know what to look for.
For this demonstration, I will be using a free sample (practice) green screen clip available from hollywoodcamerawork.com. The download is in the Godiva Medium section about halfway down the page. Here’s a frame:
This is a relatively awful green screen. The green isn’t “even”. It is very difficult to pull a decent key especially in the area of the sheer fabric. It is, however, a very good clip to learn how to key and if you successfully pull a good key, then you will have learned something useful!
The effect I want is to have our model replaced with fireworks as a silhouette effect and the green background replaced with an icy waterfall (fire and ice 😉 ). Two mattes from one clip.
If this question hadn’t been asked, this is not something I would have thought of by myself… It’s actually rather cool!
How this is accomplished is rather simple:
1) apply they keyer to the green screen footage — invert it! — and overlay it over the fireworks clip.
(When you invert a keyed green screen, you get the original green screen back as everything that is not green is masked!)
2) select the green screen clip and fireworks clip and make a compound clip.
3) apply the Keyer to the compound clip and overlay it over the icy waterfall clip.
Pretty simple provided 1) you get a good key and 2) you know how to get around the non-transparent “white out” where the green screen used to be. This is what it looks like:
This is a WTF moment. It’s supposed to be transparent. So what happened?
It turns out that the provided Keyer effect in Final Cut Pro automatically sets a 46% Spill Level (I don’t even know what this is because it is separate from the Spill Suppression — it seems to be the “primary” spill removal tool; it’s documented that it will fill the green with a light gray color instead of transparency.) The solution at this stage is to simply set the Spill Level parameter to 0% and that will clear out the white-out to transparency again.
When completed, you will end up with a compound clip containing your green screen footage (with inverted key) over the media used to fill your subject, and placed over another clip used to contain the media used to replace the green screen. It will look great! And, you didn’t need to use a special Motion template to accomplish it.
That said 😉 —
If you use SC KeyFX scKey Replace, you only need one clip. “scKey Replace” allows you to select any color (use shift-click and/or drag to include more) very much as you would in a “paint” application like Photoshop. You can stack the effects on a single clip and use the drop zones to fill the parts. There is a feature that will allow you to blend the replacement media with the original media using Blend Modes if you wish. With it, you can pull off an even more interesting effect of lighting up your subject with the filling media.
In the first frame: throughout most of the play through, the subject model is silhouetted. However, when the “flash” is close to her face, you can see the fireworks “light up” her face briefly. It’s really impressive to see!
Model’s face shows some color detail. (It is more obvious in playback.)
You cannot get this kind of effect from the basic Keyer effect since the blend modes provided by scKey Replace are not available in Keyer.
See SC KeyFX Tips for more information.











More About Santa and Rudolph
3D models in Apple Motion are essentially text. True 3D is only available to text objects and in order to create a model, the parts must be part of a “font”. Character shapes are simply vector shapes and if you know how to create a font, then character shapes can be whatever you need to assemble the “characters” into whatever you can imagine. If you purchase one of our 3D model projects, you are essentially purchasing a font with a pre-assembled project (generator or Motion project) to go along with it — something you can use right away!
Our latest 3D model is the somewhat cartoonish Santa and Rudolph:

Designing a human face is an extremely difficult task and would bring the rendering speed of the project down to its knees, so to speak, so Santa and Rudolph had to be simplified.
The point is: this project is basically a font and this post is to let you know that there is a bit more to the font than used in the project.
There are characters to create boxes and bows:

And included in the font are 21 snowflake designs:

Snowflake characters can be used to “dress up” the package wrapping or create a snow emitter effect for FCPX.
The original project was intended to be only the sleigh! And then it became much more ambitious, but as it was being developed (and the font was developed first), it became clear that it would be necessary to keep certain things as simple as possible — nobody needs a generator in FCPX that going to take more than ten minutes to render *just* to be able to “play” without skipping too many frames. The decision was made to stop at Santa and Rudolph. Santa’s bag was simplified to two characters and no attempt was made to decorate the sleigh beyond what is available as basic 3D Substance options.
That doesn’t keep you, the end user, from developing your own projects with this same font. If you purchased Santa and Rudolph, then it’s in your license to do so. This post is to make you aware of the availability of these extras!
If you purchased Santa and Rudolph, you can download this “extras” bundle containing two Motion 5.3 projects that pre-use the characters. The “packageDev” project is depicted in the “boxes” demo image above and uses the characters for the square and elongated boxes and their tops as well as the character used for the “bow” which is developed using a Replicator. The project demonstrates how to colorize the boxes and create a ribbon effect. The three square boxes have the bow linked to the position and rotation of the top and moving the top in 3D space will keep the bow in position. That task is a little more difficult with the oblong box and these demos have not been fully developed yet. The snowflake demo is set up with a replicator: each character is set up as a single sequential frame within a group which is cloned. The clone is replicated so that the sequence can be played like video. If you change the replicator to an emitter, you can create your own snowstorm with each flake appearing in random order, just like in real life.
Please remember that your use of any of our model fonts have licensing restrictions. You can create whatever you like from them, you just cannot sell or distribute the fonts in any way.


