Attention! Run down...
Set up your target region where you want to focus attention with a shape and this effect will align as many arrows as you choose along its edge. Animate the arrows into the scene choosing your timing in % of length of clip (both start and end times), and even oscillate the animation near its target zone.
Scrn Position is the position of the OSC (on-screen control). If you’re unfamiliar with OSCs, the exposed view are coordinates from are a little strange. The Y coordinate will always be from -0.5 to +0.5 (bottom to top of viewer) regardless of project resolution. The X coordinate in a 16:9 project will be from -0.8889 to +0.8889. What the devil is this from? Well, if you take the aspect ratio of 1.777777778 (16 ÷ 9), and divide it by 2 (since the origin is at 0,0), you get 0.888888889. So the X coordinate value is based on the aspect ratio of the project.
If you dial down the disclosure triangle on Scrn Position, you get another set of values. Both the X and the Y coordinates will have a range of 0 to 1 inclusive and this is typically much easier to use!
STYLE/Shape lets you choose between a Circle or Oval base shape or a Square / Rectangle base shape.
Shape Size allows you to set the size of the arrow alignment boundaries. Dial down the disclosure triangle to reveal Width and Height as separate parameters.
Roundness allows you to set the curvatures of the shape. For the Circle/Oval, 100% is a perfect rounded edge. For Rectangles/Squares, use a little for a rounded rectangle look. Both shapes are provided as the roundness features differ slightly between the basic shapes.
You have the option of having the shape appear in the effect, or turn it off if unnecessary. The next three parameter options deal with the shapes onscreen appearance (or lack thereof).
Outline Color, Outline Width and Outline Opacity should be self-explanatory.
Arrows Offset deals with the arrangement of the arrows along the outer edge of the shape. You can change their positioning with this parameter (or keyframe it to animate a rotation around the shape!)
The ARROWS section:
#of Arrows: You can choose how many arrows you want to appear, from 1 to any number (hundreds!) The slider will default to 20 max, but you can click on the number value and drag the mouse to set a higher number, or double click on the number and type in a value.
Arrow Size: Arrows are 3D Text, so the Size is just the Point Size of the character.
3D Edge: The default is set to 3. This is a basic slider that will increase/decrease the values under the disclosure triangle by equal amounts applied by this slider. Opening the disclosure triangle reveals the Width and Depth of the beveled edge of the 3D character.
Radial Offset: This is a “displacement” of the arrow position from the shape’s outline. Dragging down (in the negative direction) will make the arrow “retreat” (move in the direction of its “tail”). Dragging up (positive direction) will make the arrow advance. This parameter can be keyframed to provide extra directional animation (as: after your primary animation, you want to move the arrows back off-screen.)
Arrow Color: Use this to set the arrow’s color.
The Animation Section:
Animating the arrows is a matter of setting up when you want them to appear, when you want them to be finished animating and where you want them to start from and end up. The original animation parameters are set up so that as the arrows arrive at the shape outline, they go a little past then bounce back then “settle in” to their final position.
Start Offset: This is the position of the arrows before animation begins. Usually (and by default) they are set up to be offscreen by 820 pixels (this should carry over regardless of project size — think in terms of 1080 HD).
End Offset: This is the position of the arrows after animation ends. Usually (and by default) at 0 px.
Bounces: the number of times the shape “overshoots” its end offset value in oscillation before settling on the End Offset “mark”.
Bounce Amt.: This value goes from 0 (no bounce) to 100% (extreme bouncing). You will have to experiment with this to find the value you like.
Acceleration: This parameter allows you to have the speed of animation increase as it nears its end.
Start at % and End at %: These parameters set the timing of the effect. % is in percent of length of clip. If your clip is 10 seconds long, you will want to allow enough time for the animation to take place. If your clip is 1 minute long, you may only need a difference of 1% between start and end to have a nice animation. Timing is quite precise! You can easily set the playhead to the start and end positions and control these sliders until the effect just starts, or just ends! Simple!
Or, to get the most from Attention! try our Progress % of Clip effect to help you set timings for this effect!